
The fact that they didn’t actually show any gameplay doesn’t help, itself strange considering this is a game that’s out in under three months. Such phrasing makes it seem like it’s a complete revamp of the PS3 game and later PS4 remaster, a total renovation as seen with the Resident Evil remakes over the years, but it’s really closer to a reworking of the visuals with some other, more vague modernisation thrown in.

While the PS5 remake does indeed look about as beautiful as you’d expect, the claims of it being “rebuilt from the ground up” feel odd at best, just outright false at worst. Leaks didn’t help it, of course, but neither did what seems to be a fairly conservative remake, one that you could perhaps argue has more in common with a remaster. 3D Audio: Designed to make use of the PS5 console’s Tempest 3D AudioTech, Naughty Dog’s newly upgraded audio engine delivers richer soundscapes, bigger explosive moments and more visceral gameplay through compatible stereo headphones (analog or USB) or TV speakers.Officially revealed last night at Summer Games Fest as one of only about three non-space games, Naughty Dog’s The Last of Us remake closed out the show in a rather muted way.Adaptive triggers: All The Last of Us iconic weapons, including Joel’s revolver and Ellie’s bow, now deliver dynamic DualSense wireless controller trigger resistance and kickback on firing for deeper combat immersion.Haptic feedback: DualSense™ wireless controller haptic feedback support for every weapon elevates combat encounters, and environments are brought to life through DualSense wireless controller haptic sensations of subtle falling rain, the crunch of stepping on snow and more.


How The Last of Us Part I uses PS5 features
