
Staffing the room with dwellers high in the room's stat decreases the time for the resource cycle to complete.

Merging the same room into a bigger room increases the time it takes to generate the resources, but also increases the total amount of resources collected at the end. Handy) can tap the room to collect the resources. The standard resource rooms run for a set time, then flash with an icon when the timer is done and you (or Mr. I have not tested the happiness mechanics in any depth, but that functionality is described on a loading screen so I assume it works in game.Īttracting outsiders works a bit differently from all the other resource production rooms.


The radio room does two things: raise happiness for other dwellers and occasionally attract outsiders to join the line outside your vault.
